Shadowrun XS Introduction & Attributes
INTRODUCTION
As a long-time GM of Shadowrun, I’ve seen 3 editions come and go. SR4 is the best developed game yet, but there are still some areas that I feel compelled to adjust. This site is a depot of my thoughts. If you like what you see let me know. If not, keep it to yourself! ;0)

When you see irritable Lofwyr you’ll know he’s ranting or trying to justify rules changes. What do you mean “irritable” and “ranting”? Someone is awfully close to getting flamed!!
ATTRIBUTES
Attributes and skills define your character. They are the numerical representation of nearly everything your character can do. There are basic, derived and special attributes.
Basic Attributes
Basic physical attributes include Agility, Body and Strength. The basic mental attributes are Charisma, Intelligence and Willpower.

Whose idea was it to split Intelligence into Intuition and Logic? SR3 attributes weren’t broke, so they didn’t need to be fixed. You’ll also notice, Reaction has been moved back where it belongs, under Derived Attributes.
Derived Attributes
Derived attributes use the basic attributes to determine their rating. Anything that changes a contributing attribute may change the derived attribute’s rating. Derived attributes include Composure, Health, and Reaction.

Yes, you need some new attributes! Health provides a mechanism to ensure that trolls heal at a similar rate to other metahumans. Now they can get sick too! Composure was introduced in SR4 as Wil+Cha. Why Charisma? Heck if I know. Intelligence makes more sense to me. It’s also more prominent here because it will be tested frequently for everything from resisting suppressive fire to facing fearsome piasmas!
Special Attributes
Special attributes work differently then those describe above. They are either unique to some characters or calculated unusually. The special attributes include Combat (or Astral or Hacking) Initiative, Essence, Karma (replaces Edge), Magic and Resonance.

There’s a lot to cover here, so try to keep up! Changes to Initiative will be covered in an upcoming Combat section. Essence is slightly modified such that you suffer the full loss from cyber- or bioware – none of this 6 minus the cyber Essence cost minus the bioware Essence loss x0.5 crap! Edge has been liquidated! It was insolent. Besides, it was called Karma in SR3 and that was cool. Magic and Resonance are unchanged from SR4. What? Are you surprised?
CHARACTER CREATION
Given the adjustment to Attributes, the starting Build Points (BP) will be 350 BP total. You may spend 150 BP on basic attributes. The remaining BP are used to purchase metatype, Magic or Resonance, Skills, Qualities, resources and contacts.

Stop your whining! I shaved off 2 Attributes and gave you a free point of Karma.
As a long-time GM of Shadowrun, I’ve seen 3 editions come and go. SR4 is the best developed game yet, but there are still some areas that I feel compelled to adjust. This site is a depot of my thoughts. If you like what you see let me know. If not, keep it to yourself! ;0)

When you see irritable Lofwyr you’ll know he’s ranting or trying to justify rules changes. What do you mean “irritable” and “ranting”? Someone is awfully close to getting flamed!!
ATTRIBUTES
Attributes and skills define your character. They are the numerical representation of nearly everything your character can do. There are basic, derived and special attributes.
Basic Attributes
Basic physical attributes include Agility, Body and Strength. The basic mental attributes are Charisma, Intelligence and Willpower.

Whose idea was it to split Intelligence into Intuition and Logic? SR3 attributes weren’t broke, so they didn’t need to be fixed. You’ll also notice, Reaction has been moved back where it belongs, under Derived Attributes.
Derived Attributes
Derived attributes use the basic attributes to determine their rating. Anything that changes a contributing attribute may change the derived attribute’s rating. Derived attributes include Composure, Health, and Reaction.

Yes, you need some new attributes! Health provides a mechanism to ensure that trolls heal at a similar rate to other metahumans. Now they can get sick too! Composure was introduced in SR4 as Wil+Cha. Why Charisma? Heck if I know. Intelligence makes more sense to me. It’s also more prominent here because it will be tested frequently for everything from resisting suppressive fire to facing fearsome piasmas!
Special Attributes
Special attributes work differently then those describe above. They are either unique to some characters or calculated unusually. The special attributes include Combat (or Astral or Hacking) Initiative, Essence, Karma (replaces Edge), Magic and Resonance.

There’s a lot to cover here, so try to keep up! Changes to Initiative will be covered in an upcoming Combat section. Essence is slightly modified such that you suffer the full loss from cyber- or bioware – none of this 6 minus the cyber Essence cost minus the bioware Essence loss x0.5 crap! Edge has been liquidated! It was insolent. Besides, it was called Karma in SR3 and that was cool. Magic and Resonance are unchanged from SR4. What? Are you surprised?
CHARACTER CREATION
Given the adjustment to Attributes, the starting Build Points (BP) will be 350 BP total. You may spend 150 BP on basic attributes. The remaining BP are used to purchase metatype, Magic or Resonance, Skills, Qualities, resources and contacts.

Stop your whining! I shaved off 2 Attributes and gave you a free point of Karma.
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